Author Topic: Punching Bag/Dummy  (Read 201 times)

jeric01

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Punching Bag/Dummy
« on: June 18, 2020, 02:50:18 PM »
Type of Suggestion:
Other

Suggestion Details:
Have a dummy in town where people can test out stuff or just hit for fun.  Ideally in town prontera, as plenty of people just hang around in there.

How this suggestion would benefit ReverieRO:
More activity in town.

Physicx

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Re: Punching Bag/Dummy
« Reply #1 on: June 18, 2020, 03:46:51 PM »
Type of Suggestion:
Other

Suggestion Details:
Have a dummy in town where people can test out stuff or just hit for fun.  Ideally in town prontera, as plenty of people just hang around in there.

How this suggestion would benefit ReverieRO:
More activity in town.

I've been wanting test dummies forever. Would like to add a suggestion of adding 3 of them, small med, large to test.

Simone

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Re: Punching Bag/Dummy
« Reply #2 on: June 19, 2020, 01:54:29 AM »
Personally in favor, not particularly in the center of Prontera though- some players might experience battle commotion close to the respawn as public nuisance, which we want to avoid.

We'll discuss it with the team. Expect a definite answer within the next two weeks.

emcrty

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Re: Punching Bag/Dummy
« Reply #3 on: June 20, 2020, 05:01:00 AM »
+1

Rinsanity

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Re: Punching Bag/Dummy
« Reply #4 on: June 20, 2020, 06:54:58 AM »
+1 it would be nice to try out damage to these dummies.

Best location for it would be the old school dummies in South East of Prontera and just have warper to warp you there.

jeric01

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Re: Punching Bag/Dummy
« Reply #5 on: June 21, 2020, 05:06:37 AM »
Here is my suggested location.
But yeah anywhere would be ok, we just want to have the dummy, and thats the main thing.
Thanks!

luxidity

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Re: Punching Bag/Dummy
« Reply #6 on: June 29, 2020, 11:03:52 AM »
+1

It would also be cool to have an option to change the dummy's element so you can try elemental damages.

Simone

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Re: Punching Bag/Dummy
« Reply #7 on: July 30, 2020, 02:11:23 AM »
The development of the system proposed has been set in motion. At this stage, we're testing and polishing it, but should be ready for implementation within hopefully the upcoming maintenance, or the one after.

Moving to pending. ~